4. Platformer Basics

The next few chapters will cover creating a platformer game from scratch. Our game will be loosely basic on the game The Caverns of Hammerfest by Motion Twin playable at http://www.hfest.net/ which is itself a sort of mix between Bubble Bobble and Bomberman. Compare for yourself: https://www.youtube.com/watch?v=O49OgQ_kogw https://www.youtube.com/watch?v=tltMUJXt9Og It could also be compared to Towerfall although Towerfall came out more recently.

This chapter will go over the basics of setting up the player, platforms, and level layouts. You will be able to more with wasd, gamepad dpad, or arrow keys and go between levels back and forth while jumping around. On screen input buttons could be implemented for mobile too but won't be done in this chapter.

Defold has built in support for easy use of 2d physics collision data (via box2d). We will first go through using this built in method, and then go through a pure Lua module version (without using box2d).

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